AI Insights · Timothy · October 2021
Top 5 Disney Games Performance on Unified Platform in Europe Q3 2021
In Q3 2021, Disney's top 5 games in Europe showed significant variations in downloads, revenue, and active users, with notable peaks and trends across the unified platform.
In Q3 2021, Disney's top 5 games exhibited diverse performance metrics across Europe on a unified platform, combining both iOS and Android data. The following analysis, based on Sensor Tower data, highlights the weekly downloads, revenue, and active user trends for each game.
MARVEL Future Revolution launched on August 24, 2021, and quickly gained traction. Weekly revenue peaked at around $505K at the end of August, with a subsequent decline to $170K by the end of September. Downloads mirrored this trend, hitting a high of approximately 1.4M in the week of August 23 and gradually decreasing to about 83K by the end of the quarter. Active users also followed a similar pattern, starting from 1.2M in late August and tapering off to 207K by the end of September.
Marvel Contest of Champions maintained a steady weekly revenue, beginning at $1.5M in late June and fluctuating throughout the quarter, ending at around $540K. Weekly downloads saw a peak of 62K in late August before settling to approximately 32K by the end of September. Active user numbers started at 381K in late June, gradually decreasing to 283K by the end of the quarter.
The Simpsons™: Tapped Out showed consistent performance in terms of revenue, starting at $80K in late June, peaking at $116K in early August, and ending at $70K by the end of September. Weekly downloads remained stable, averaging around 36K. Active users exhibited a slight decline from 735K in late June to 675K by the end of the quarter.
MARVEL Strike Force: Squad RPG demonstrated stable revenue generation, starting at $498K in late June and ending at $412K in late September, with a peak of $523K in mid-August. Weekly downloads experienced a high of 49K in early July, tapering off to 27K by the end of the quarter. Active users showed a downward trend from 249K in early July to 206K by the end of September.
Disney Magic Kingdoms experienced a steady increase in revenue, starting at $55K in late June and reaching $126K by mid-September, before dropping to $81K by the end of the month. Downloads peaked at 40K in late August and then decreased to around 25K by the end of September. Active users remained relatively stable, starting at 123K in late June and ending at 114K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.